Documentation

Everything you need to make great models with Voxa.

Overview

MeshPilot is an AI agent that turns ideas and reference images into game-ready 3D models. You chat with it like a teammate — describe what you want, or attach reference images — and it plans and builds the models for you. The 3D engine is called Voxa 1.0.

It can make a single model, or a whole compatible set of models at once (a kit, pack, or batch of variations) organized into a folder.

Getting started

  1. Open the app.
  2. Type what you want (“a low-poly treasure chest”) or attach / paste one or more reference images.
  3. The agent decides whether you want one model or a set, asks a quick question if anything is unclear, then builds it.
  4. Your model appears in a 3D viewer. Sets appear in a folder you can watch fill in.

Single models

Three ways to make one model:

  • From text— describe the object. Include materials and colors (“brushed steel sword with a leather grip”) and they carry into the model.
  • From an image — attach a photo and ask the agent to model it. Center a single object on a plain background for the best result.
  • Redo— ask to regenerate the previous model. This rebuilds the whole model; it doesn’t surgically edit one detail.

Reference images

You can attach or paste multiple images. The agent actually seesthem and reasons about them — it’s not just told an image exists. More references give it a better idea of the style, shape, and details you want.

Backgrounds are removed automatically so the subject is isolated, which makes for cleaner geometry.

Sets & folders

Ask for many related models — a “set”, “kit”, “pack”, “collection”, compatible parts, or a batch of variations — and the agent plans the whole thing and builds it into a folder.

  • It chooses a sensible count, names and categorizes each piece, and keeps a consistent style and scale across the set.
  • Style from a reference:attach an image (say, a robot) and ask for “heads, torsos, arms and legs, all compatible, in this style” — every part is generated to match that reference’s look.
  • Pieces generate one at a time and appear in the folder as they finish. You can retry any that fail.

Texturing & color

Many models come out already textured. For others, a model shows in a single flat color by default — tap the Texture button in the viewer to project the reference’s colors onto the model. Describe specific colors and materials in your prompt and they’ll come through.

Downloading & formats

Every model is downloadable. Supported formats: glb, obj, stl, ply, and usdz. GLB is the best default for game engines (geometry + textures in one file).

Tips for best results

  • One clear subject per reference image, plain background.
  • Name the materials and colors you want — they drive the look.
  • Say the style up front (realistic, low-poly, stylised) so a set stays consistent.
  • If the agent asks a question, answering it gets you a much better result than letting it guess.

FAQ

How long does a model take? Usually a minute or two. A set generates piece by piece, so a big folder fills in over time.

Can it edit one detail of a model? Not yet — regenerating rebuilds the whole model. Adjust your prompt or reference and regenerate.

What powers the 3D? The Voxa 1.0 engine.

Ready? Open MeshPilot →